Having replayed some Zelda games since Breath of the Wild and beating the newest game in the franchise, Tears of the Kingdom, I wanted to revisit this topic as my mind has changed in many ways. So without further ado, let's start the list. Lastly, I've technically haven't played them ALL, but they're like the Tingle game...who gives a fuck lmao. Okay, list time:
23. Link: The Faces of Evil and Zelda: The Wand of Gamelon is a fucking travesty and an abomination. I couldn't even finish this mid.
22. Link's Crossbow Training is fine for what it is. I didn't pay to play it but it's pretty whatever.
21. Hyrule Warriors: Age of Calamity is like a fanfiction to me. It ultimately wasn't I wanted it to be which was just the failure of Hyrule versus Calamity Ganon but it spiraled into something I just could not take to seriously. It's alright though.
20. Zelda II: The Adventure of Link is kind of seen as the black sheep of the franchise. I don't HATE it but it's one of the few Zelda games I never replayed which says a lot. It also shows its age and I don't like the two Zeldas concept.
19. The Legend of Zelda: Tri Force Heroes is very unserious. I don't ever wanna play this shit again. I was alone for most of this adventure.
18. The Legend of Zelda: Four Swords wasn't bad but I had to play this alone. It's not a bad game at all though, I just like the other one similar to this one because I had friends.
17. The Legend of Zelda: Link's Awakening was a much better experience in HD but this island full of fake people never moved me on a personal level. The original version in my opinion has aged like milk. Game's fine though.
16. The Legend of Zelda: Four Swords Adventures is the one I had friends for! It was a blast both times I played it.
15. The Legend of Zelda: Oracle of Seasons & Ages is pretty damn good! You actually have to play both for the full narrative and now that I have done that, I respect it a lot more. Still old and a lil dusty however.
14. The Legend of Zelda: Spirit Tracks is fine. I really am not a fan of the touch screen controls which is the biggest issue I have but I got used to it this time and I had fun.
13. The Legend of Zelda: Phantom Hourglass is actually pretty damn good. I was too harsh on it. Added bonus is that it is a direct follow up to Windwaker and I love that game. It's solid.
12. The Legend of Zelda: A Link to the Past is a good game. It is iconic and served as a template for what this series has become. But hottake, it's overrated by the Zelda fanbase. Great game regardless.
11. Hyrule Warriors: Definitive Edition is this high for a few reasons. It was one of my first musou games and I got to play as TWLI MIDNA. Zelda looks awesome with her rapier and I loved Ganondorf's design. The timeline stuff was cool too but the gameplay is obviously super repetitive.
10. The Legend of Zelda: A Link Between Worlds is better than A Link To The Past. Sorry. I loved just about everything they did with this game, Lowrule is awesome.
9. The Legend of Zelda is where it all began. A legendary classic. I absolutely adore this game and as of this list, I've beaten it twice. I didn't age the best but I still really like it overall. It is simple and clean.
8. The Legend of Zelda: Majora's Mask is fantastic game. And considering the time constraint the development team had, its honestly amazing. But I do not like the 3 day cycle gimmick and its hard for me to replay. I beat it on 64 and 3DS.
7. The Legend of Zelda: The Minish Cap is my favourite 2D Zelda game and my first one. I've replayed it so many times and it just doesn't get old. We get the origins of Vaati here and I loved the turning tiny mechanic. GREAT game.
6. The Legend of Zelda: Ocarina of Time might be the most important game in the Zelda franchise and timeline (not that I care about Hyrule Historia). Nintendo made an amazing transition in 3D and made something incredible. I don't love it as much as other people but I respect the hell out of it.
5. The Legend of Zelda: Tears of the Kingdom is a great game. It really is. But it has so many missteps and issues. I'm still mixed on it. Next time I make one of these this could be higher or lower. But the gameplay is amazing, I love being free and the physics system is fucking bonkers. But bigger doesn't always mean better.
4. The Legend of Zelda: The Wind Waker is SPECIAL. The timeless artstyle, the endless ocean, the vibrant colours and the expressiveness of the game. It has one of the best versions of Ganondorf and is overall a bundle of joy to play. HD version is better imo.
3. The Legend of Zelda: Twilight Princess has MIDNA. The GOAT, the BEST, TOP ONE Zelda character. I absolutely adore this game and being Wolf Link is fucking raw. I like the version of Ganondorf here a lot because of the divine prank and think he has one of the better Ganon boss fights.
2. The Legend of Zelda: Skyward Sword has my favoruite story in the series. I also love Fi, suck the longest hair on my ass I don't care. MAKING the Master Sword is incredible, I couldn't believe it. This game has a special place in my heart and Ballad of the Goddess is one of my favourite songs ever. EVER. Shoutout Demise and the motion controls which are both dope. And GROOSE!
1. The Legend of Zelda: Breath of the Wild is peak. This to me is the pinnacle of Zelda, I love this game so damn much. It feels like it was made for me. My biggest gripe is probably the story but other than that, I just absolutely adore this game from top to bottom. It's far from perfect but to me...it can't be considered anything other than a masterpiece.
As of this moment, this day and this list...I believe these are my favourite thirty video games of all time. That could change in time and with time but for now this is it. I had two rules. I had to choose one game from a franchise (so no multiple Zelda games for example) and I didn't add the more standard traditional visual novels (like Steins;Gate or FS/N). Let hop right in!
And there you have it! What did you think? Are any of these some of your favourites and share you top thirty list with me! Stay safe everyone, Nya out.
So as you should know by now, Nintendo had a Direct a few days ago and if you want to know my general thoughts on it peep my video. With that being said, the most important piece of news was SMASH BROS FOR SWITCH and there was a silhouette of Link from Breath of the Wild. Not Twilight Princess. So I thought it'd be cool if I came up with a possible moveset for this Link in the upcoming Smash Bros 5. I don't expect them to change literally everything about Link by the way.
They have a unique opportunity to revamp him completely (Mario too if they have him use Cappy) because Breath of the Wild is a lot different from TP Link. Breakable weapons, no clawshot/hookshot, and the Sheikah Slate. He doesn't carry traditional bombs, or boomerangs either not to mention he has multiple types of weapons. Now I don't think they should make him use a Great Flame Sword or something, give him the Master Sword and Hylian Shield but that's it. For alternate costumes, just give him the various sets you can get in the game like the: Ancient Armour Set, Desert Voe Armour Set etc. Choose about eight. If Custom Moves are returning, use that opportunity to maybe give him different arrow types and weaponry.
Neutral Special: Ancient Arrows
-The ancient arrows could have a mini gravitational effect if it misses and hits you the way it would hit a Guardian. Mostly aesthetic just to make the arrows feel up to date. Ice Arrows, Bomb Arrows, Fire Arrows and Regular Arrows for custom arrows.
Side Special: Magnesis or Cryonis
- Use magnetisim to pull your foe closer to you
- Use ice to create rectangular ice walls that break in one hit
Down Special: Sheikah Slate Square Bombs
- Standard Link Bombs just with the BOTW square bomb look. They don't roll.
Up Special: Revali's Gale
- Ride on a huge gust of wind to carry you and your enemies skyward with the option to glide down with the paraglider.
Block: Daruk's Protection
- Purely aesthetic, Link's shield will look like Daruk's Protection the same way Yoshi's shield is a egg.
- Link takes out the Sheikah Slate to time stop the opponent but it has start up time and lag if it misses. But as a result, it can be use from a distance. Very punishable on whiff.
Dash Attack: Sliding Downward Slash
- No more fucking jumping slash, but not the sliding piercing thrust either.
Final Smash: Master Cycle Arrow Barrage
- Link materializes the Master Cycle and then runs over his opponent, upon hit, he hops off, using the slow motion focus and you can fire a number of arrows before the stamina gauge depletes.
Forward Tilt: Parry/Perfect Parry
- Link swings his shield forward and hits his foe, but with frame perfect timing, Link can parry projectiles and melee attacks. Super punishable on whiff.
Taunts: Link Cooking Animation and Humming
********************WILL UPDATE PERIODICALLY*********************
THOUGHTS GUYS? I'm doing this for run, don't take it too seriously.
Turns out that Nintendo really did have a Direct to show us and I thought it was pretty good. I honestly didn’t think much of it at the time because I’m fine I guess. There was nothing I really needed from Nintendo at the moment plus I wasn’t convinced there was going to be a direct. I woke up to see that they did in fact drop one and I tempered my expectations because I know how great Nintendo can be but I’m fully aware of how terrible they can be. Like the WiiU…almost everything about that console just didn’t really work out well. That being said, I honestly went in to the direct pretty neutral and left pleasantly surprised.
They off the bat started out with The World Ends With You remake that has new content. I don’t know if you’re aware, but that game was so good on DS and a personal favorite of mine. So immediately they had my attention. Then they showed some stuff I didn’t really care about until I saw the new Mario Tennis. I was really conflicted…I love Mario Tennis 64, Mario Power Tennis, Mario Tennis on Gameboy Color and Mario Tennis Power Tour. But the latest installments ESPECIALLY the one on WiiU and 3DS are fucking dog shit. Pure, goddamned, absolute TRASH. And I see some of the gameplay changes they made to the overall series but I also see some old school greatness. The game looks fantastic, there’s a story mode, I like the costumes, the courts are actually different and it’s something I’ll keep my eye on. I want it to be good; Strikers, Golf, Tennis and Mario Sluggers are fun.
Not really a huge SNK fan but SNK Heroines Tag Team Frenzy looks like some virgin, basement dweller pandering fighter with waifus. So naturally I’ll be purchasing it though I do want to see more. I have already dedicated this year to fighting games. Fe looks really good, it’s giving me Ori and the Blind Forest vibes but like 3D. I’m a huge fan of how Celeste looks, I’m definitely going to look into and probably buy it because man I love these Switch Nindies. Quick story, the HDMI outport on my WiiU broke in 2016 and I never bothered to fix it. I love Donkey Kong Country games, even the Wii version was dope, my brother and I beat that together. So I never got a chance to play Tropical Freeze and I’m definitely going to grab that and play them. Dark Souls isn’t something I’m interesting in but maybe I’ll try it out.
So I really don’t have much more to say about all of this, it was good, nothing superb but it wasn’t bad at all. Some new games, dlc etc, overall I’d give it a 7. I do like this format of just showing a bunch of games in quick succession without dialogue or interruptions.
It’s not uncommon to see people argue whether or not visual novels are even video games and that’s fair. To understand whether or not a visual novel is a video game, we first have to define what a game is. Games are first and foremost an interactive medium, but a medium nonetheless designed to tell a story. Just like TV, film, novels etc. The difference between video games and any other medium is the degree of control you have over the kind of story you experience. Since the user can control certain parts of the game, everyone can experience the same narrative differently. Now what is a visual novel?
A visual novel is a primarily text based game featuring mostly static graphics (sometimes with idle character animations). Character sprites of characters appear on screen but generally there’s hordes of text and pictures. Think of it as an interactive manga or graphic novel. Most of the ‘game’ is spent reading walls of text then occasionally having the player make a decision which affects what happens, and eventually, the outcome of the game. Some examples are Steins;Gate and Fate/Stay Night. However, lots more visual novels have come to gaming platforms that involve the same formula with large gameplay segments and decision making. For example, Danganronpa and Virtue's Last Reward. It’s still debatable if visual novels like Fate/Stay Night and Steins;Gate are games but the other two are DEFINITELY video games.
Visual novels are a pretty niche genre. Either you play them or you don’t. But they offer very good story telling and great characters. The better ones have intriguing and creative stories. Fate/Stay Night is about an event called the Holy Grail War. Every few years, seven Mages summon 'Heroic Spirits' as familiars to fight for the Grail. The summoned ‘Servants’ are well known people from folklore, legends and history (like Hercules or Alexander the Great). The winner of the Holy Grail War is then given a wish. There are three routes the game diverges into and has lots of great characters throughout the story which takes me to my next point. Visual novels have great characters that get properly explored because they make an effort to give everyone a thematic role and different personalities. Sometimes you get silly over the top characters that are a joy to experience. Even minor characters get chances to show what they have to offer the narrative and it’s a treat.
Another reason why people should be playing visual novels is because they offer some of the best types of gameplay. Brain stimulating gameplay. Ace Attorney: Phoenix Wright is a game where you take on the role of a rookie defense attorney. Every episode is a different murder case and you must investigate, interrogate and then prove your client innocent in court. The player has to pay attention to the information they’re given, sort it out and determine when to present the right pieces of evidence to contradictory statements made by NPCs (Non Player Characters). Professor Layton offers similar intellectual gameplay by constantly bombarding the player with tons of diverse puzzles to solve. For example a math problem or a puzzle that requires the player to use deductive reasoning in order to find the correct answer. Of course other games have puzzles and brain teaser segments but not many games center their gameplay on brain activity, actively believing in the player's competence. Professor Layton and Phoenix Wright were even popular enough to get a crossover game that combined both law cases and puzzle solving.
These types of games are jam packed with real world knowledge: psychology, science, philosophy, language, mathematics, history and more. The Zero Escape series is a complex and convoluted narrative but it’s well thought out. It has tons of engaging theories, thought experiments and paradoxes in the game such as the Ship of Theseus, Schrödinger's cat and the many-worlds interpretation. It offers an in depth look at the theories of renowned intellectuals and encourages you to have opinions about a variety of topics. I learned a lot playing Virtue’s Last Reward. The gameplay segments are about using the information and clues the player finds to escape the various locked rooms. Then there’s Valhalla, a cyberpunk bartending visual novel where you play as a bartender in a cyberpunk landscape just trying to make ends meet. Yet I learned a lot from that game just talking to various customers who came in for a drink because the dialogue is impressive and engaging.
Danganronpa is one of the visual novel that feels the most like a video game. Exploration (free roaming), RPG leveling up systems, equipping skills, investigation segments, puzzle solving, retaining and applying information and mini-games that take skill. Danganronpa is about 15 students at the prestigious Hope's Peak Academy, the greatest school in the world. But it’s truly a place full of despair. The only way to graduate is to murder one of your classmates and get away with it! After a murder takes place, the principal holds a class trial where the class tries to figure out whodunit. If the class accuses the correct person only the killer is executed. If they guess incorrectly everyone but the 'blackened' is executed. This game is the most well rounded visual novel, it has everything. Walls of text, plot, good characters, brain stimulation and actual skill based gameplay.
Eroge visual novels heavy with sexual themes and fan service exist too. So if that's the kind of thing you're into, there are hentai or eroge packed games for all kinds of fetishes. I've played me a few: Space Pirate Sara, Kawata Shojo and Bible Black are some pretty well known examples.
In summation, while I get that visual novel can be a bit intimidating to get into, I highly recommend you try some. There are so many types that cover various genres. They are story rich, offer great brain food, compelling characters with depth and you should give some a chance. Ace Attorney, Professor Layton, Dangaronpa, Steins;Gate, Fate/stay night, Valhalla or the Zero Escape series are some great places to start. There’s a visual novel out there with your name on it, waiting to be discovered.
I played A LOT of video games this year, some old, a few from last year and a lot from this year. I thought it was an excellent year for gaming, Nintendo is back, so many great AAA releases and in my opinion, most impressively, I think the INDIE games were amazing this year. That's where most of my time went into. Indie games but, I thought I'd share my favorite games and talk about the best games of various categories:
Favorite Soundtrack: NieR Automata - The OST is amazing, it just completely blew me away. Persona 5 came close, it was my runner up.
Most Anticipated: Indivisible - I've been following this game's development for years. Lab Zero Games made my personal favorite fighter, Skullgirls, and I can't wait for this new IP.
Biggest Letdown: Danganronpa V3: A New Semester of Killing -This game has effectively ruined the entire FRANCHISE. A bad game I could live with, the DR3 anime was bad, but this did somethings that ruined everything. I no longer am a fan of the series.
Favorite New Character: A2 - What can I say, I fell in love with this character from the trailer and I knew she'd be my new favorite character as soon as I saw her. A2 is the character I understood the most and had the most fun playing as.
2D Platformer: Cuphead - I thought this game would be easy and I think because I beat this evil ass game, it made me a better gamer. I love this game and I love looking at it. Shantae and Shovel Knight DLC as my runner ups.
3D Platformer: Mario Odyssey - I loved every second I spent hunting each and every Power Moon. The music is fire, the presentation is great and the gameplay was dope.
Best Fighter: Injustice 2 - I thought the addition of more defensive options made this game a lot better than the first. It looks and feels great, I love DC so this was pretty easy for me to pick.
Hypest Moment: RWBY in Blazblue Cross Tag Battle - RWBY CHARACTERS ARE GOING TO BE IN A ARC SYSTEMS CROSSOVER FIGHTING GAME I'M HYPE.
Graphics/Art: Cuphead - The 1930s American cartoon style this game uses is just way too good. Nothing else looked as great to me.
Best Action Game - Horizon Zero Dawn - I mean, this is just a solid overall game, I don't really have too much to say. I enjoy my adventures with Alloy.
Best RPG: Persona 5 - Xenoblade Chronicles 2 was my runner up. P5 was just in all one hell of an experience although after beating it, I moved on pretty quickly. I poured in about 116 hours.
My Game of the Year - The Legend of Zelda Breath of the Wild - From the moment I played this game in March I thought no game to come out would be better and I was right. As a Zelda game, it's literally the first one in 3D and modernized. As an open world game it blows every other one outta the water and sets a new precedent. This game encourages creativity, it doesn't snuff it out.
Now that we've seen my picks for the various categories (I don't play shooters so I don't have a FPS pick) I'd like to list off my favorite ten games for the year of 2017. Spoiler, Zelda is number one. Starting with number ten:
10. Injustice 2 - Best fighting game of the year in my honest opinion.
9. Sonic Mania - Absolutely one of the best Sonic games ever and those guys really made a fantastic platformer.
8. Xenoblade Chronicles 2 - One of the best JRPGs of the year and while I like the other two Xenoblade's more, this game holds up.
7. Battle Chef Brigade - A welcomed surprise. It's like ingredient hunting from Toriko mixed with the Shokugeki's from Food Wars. Just a lot of fun.
6. Mario Odyssey - Best 3D Mario game we've gotten in a while. I think it's better than Sunshine and Galaxy but not 64.
5. Gravity Rush 2 - What can I say, I'm just a fan of the series. I think the gameplay is fun and a lot more polished than the frst but too many stealth missions. Those are dumb.
4. Persona 5 - My least favorite Persona game but I loved it while I was playing it. Game oozes style and a banging soundtrack. Combat is way too good.
3. Cuphead - Tight controls, appropriate music, out of this world visuals and crushing difficultly. Loved every second.
2. NieR Automata - Yoko Taro, Hideki Kamiya plus Platinum Games is ONE HELL of a great mix. I really don't have any major complaints with this game...I just think the next game is better.
1. Legend of Zelda: Breath of the Wild - The best Zelda game out. I don't care what anyone says, it's better than Link to the Past, it's better than Ocarina of Time and Skyward Sword wasn't that bad. I hope the next Zelda is just like this but better, more polished and just as free.
That's about everything I have to say about this year for gaming. Let's hope 2018 is just as fantastic!
It’s not uncommon for people to question their place in the world and to wonder if anything they do has some kind of meaning. You live, you die and then you are probably forgotten. The universe is so large and vast that nothing you do here on one planet out of probably trillions even matters. Do you have free will or are all your actions predetermined? What does it truly mean to be a human being? To be or not to be, that is the question. Welcome to the latest installment of the Drakengard/NieR series and sequel to cult classic NieR Gestalt/Replicant: NieR Automata. Square Enix, Platinum Games, Kamiya Hideki and Yoko Taro have truly created something special here that people need to experience.
A little bit of history on the overall series before deconstructing and analyzing the crap out of NieR: Automata. Yoko Taro has worked on Drakengard 1, 3 (not 2) and the first NieR and while they have a dedicated fanbase because of his characters and themes, they did not sell well. And to be completely honest, they aren’t good video games. Yoko Taro is a strange man with one of the most intriguing minds on Earth. His games are generally viewed as dark and twisted but they usually always have a point or meaning if you take a second to dive deeper than the surface. I mean the first Drakengard had some stuff in it that made a lot of people wonder if that man was okay but enough of all that. NieR: Automata is probably his most tame game in terms shock value, but the only one where the gameplay is as phenomenal as the characters and plot.
Starting off with the gameplay, NieR: Automata delivers which isn’t surprising since it’s a Platinum game and Hideki Kamiya was working on the game too. If you’ve played any Platinum anything Hideki has worked on, you’d know how fun his games are to play. I’m talking Viewtiful Joe, Wonderful 101, Devil May Cry and of course Bayonetta. When this game first came out and people were wondering if it was worth buying, someone on Twitter had said this: “do you like Bayonetta and being really sad? If so, buy NieR: Automata”. It’s actually funny because that tweet wasn’t too far off. The combat is deep; you can combine different weapons and time your combos to do big damage. The playable characters also have a perfect dodge that works similarly to Bayo’s Witchtime and the dodge roll is smooth, perfectly controllable. 9S has a hacking ability that works as bullet hell style Galaga shooter.
The Pod programs that accompany you are capable of firing long ranged projectiles such as bullets, missiles and lasers. It’s almost like two of the game developers couldn’t decide whether or not to make a hack n’ slash or bullet hell game so they compromised and combined them (the first NieR had enemies that fire shit too). But now you can fire back, so while you are slashing machines you are also shooting them, not to mention the Pods have skills like a barrier that negates physical damage. The equipping and skill managing portion of this game are absolutely fantastic because it ties in with the actual narrative. Because the characters are androids with systems and data storage. That being said your normal HUD displays like the map, health and EXP bar are actually chips you install in the limited data space. You can also equip chips that auto-heal, increase attack, increase ranged defense and more. But it all works like a computer, like you’re upgrading, removing and remodeling your android self to suit the situation.
When you die, your characters' data is uploaded to the bunker, installed into a new body and you can go back to where you passed away to find your old android body. From there you can retrieve your chips and weaponry. Even the “fast travel” called transport puts you character in a device then it uploads all the characters data into another body in the same device at the desired location. The game has no auto-save; you have to save your data manually to the bunker and that also ties in with the games narrative because it’s basically your memories and experiences being backed up. If you die, the most recent version of your save data is what’s uploaded to your new body. The reason I’m going into great detail to explain this is because I don’t think NieR :Automata works as any other medium. They’ve done a great job in making the minor gameplay things in any game such as menu interface make actual in-universe sense.
There’s a lot going on in the overall narrative of Automata because it loosely ties into the first Drakengard and it’s a sequel to NieR. But simply put, aliens attacked humanity with machine lifeforms and humanity fought back by making androids that are fighting the machines. The humans are currently on the moon waiting for YoRHa (the androids) to reclaim the Earth. As you play the game you see machines exhibit human behavior and even find some that assign themselves genders and family roles (some are even in love). So there are non-hostile machines and some who are hostile. There are so many layers to the story and diving into the nitty gritty would take too long because you need a lot of knowledge of the overall lore to get it. But for this article, I want to just focus on Automata.
Contextually, the game asks a couple of questions surrounding existentialism, what it means to be human and the futility of fighting for no cause whatsoever. No one in this game is human yet they all seem exhibit human behavior. The androids have emotions, resemble humans and do a lot of the things we do. This is off putting to the player because of them being essentially robots; we’d expect more cold hearted calculations like a machine. This is made even stranger when the alien created machines start doing the same. Except, they look nothing like a human being, they don’t even have genders; they weren’t even made on Earth. This starts making the player question a few things. For one, are the machines so bad? If androids can feel human why can’t the machines? After mercilessly slaughtering bots for hours you start to think about sparring or leaving the non-hostile ones alone.
All of this is interesting because the player will begin to wonder what it means to be human. Do you have to have been born by conventional means? Do you need flesh, bones and a beating heart? Even someone with a relatively shallow understanding of the brains knows it actually operates pretty similarly to a computer and data. Sure we can’t just upload and remove certain things like it’s literally data but to a certain degree you can. You lose data; it’s gone and in the context of this game it’s like forgetting and people can forget. We love; hate, think, fight and so do the androids and machines. The game raises these questions and doesn’t really answer them but is there even a right answer? It makes sense to leave this ambiguous and up to the player to decide. Machines and androids are the new main lifeform on the planet called Earth, acting like humans. Crazy.
Moving forward we find out pretty early on that the aliens that created the machines to purge humanity are dead. 9S finds out that humanity has actually been completely extinct for years and thus wonders what the point of them even existing is. They were made to fight for humanity but since they’re all dead, what now? The crazy thing about it is that YoRHa expects every version of 9S to come to the truth and then sends 2B to kill him, rinse and repeat. But this time the cycle was broken so 9S is burdened with this knowledge and begins to spiral into madness. He feels rage towards the machines but knows there is no point in fighting them. He’s mad at A2 for killing 2B either because he loves 2B or hates 2B because her role is to kill him over and over. Maybe even both are plausible. This reminds me of Rick Sanchez from Rick & Morty, a scientist so smart he can travel throughout the cosmos and multiverse. He’s seen and knows so much that at some point he understood how meaningless everything was and how being smart is a burden. 9S deals with a similar dilemma.
9S has the most tedious portion of the game during Route B which is Route A just not from 2B’s perspective and while I personally don’t like him, he’s arguably the most important character in the game. 2B actually seems to be the least important in this game out of the 3 playable characters and the one I personally spent the least about of time playing as. And I wanted to look at that sweet robo butt, yet most of my time was spent with 9S, who I can’t fucking stand. But still, thematically his role and descent into nihilistic madness makes tons of sense, was appropriately paced and the best character development the game has to offer. He was marketed as the side kick but the argument that he’s actually the main protagonist can be made because his actions are what set events in motion.
A2 (my personal favorite also best girl) is a bit of an enigma and the last playable character (Route C). We actually don’t learn too much about her in the game( I know Yoko Taro has other things that expand the games lore). Her gameplay was the most fun, her design is dope and her hardass personality resonates with me. She reminds me of Kaine from NieR and there’s actually a reason for that but that’s not in the game. 2B is actually a 2E model designed to destroy rogue YoRHa units and she kills 9S every time he learns the truth. Honestly she was easily the blandest character in the game. I have no idea what her motivations were but in a sense the fact that she obediently obeys command says a lot. Still, she doesn’t develop much and then she fucking dies. So honestly, I know a lot of Automata fans love 2B but, she if were being honest, she isn’t a very interesting as a character. That aside, looking at her bu- I mean, playing as 2B is fun.
I’ve beaten NieR: Automata three times from start to finish. It took me about 80 hours on my first playthrough. I’ve gotten every ending; I got the DLC, completed every side quest and fought all the bosses. The only thing I didn’t do is get all the trophies but that’s never been something I cared about. This game is something special. The content is plentiful: the side quests while some can be tedious; they all add something to the overall story or help develop a character. The soundtrack is marvelous, the characters are solid, the graphics are stunning, the gameplay is great and the game’s context is very impressive. Platinum Games, Square Enix, Yoko Taro,Hideki Kamiya, and all involved parties have very much created a modern classic with this video game and if you get a chance to try NieR: Automata, do not hesitate. “Glory to mankind.”
I played a few platformers this year. So, here's a list of the ones I've played and completed. Play them you apes.
These are all the platformers I played and beat for the first time this year. PLAY THEM.
I have had a couple people ask me about the Nintendo Switch, the actual system. And to be honest I think it's fine. I'm not super into it nor am I having like technical issues that is causing me to not enjoy it. The gimmick, switching from console mode to handheld mode was the thing I cared about and it works, that's all I wanted. I can say the system has a lot of potential, I don't really know where the Switch goes from here but we'll see. I do wish it was a little more powerful however, but the games I've seen on the Switch all look pretty good. The screen and Joycons feel pretty good, the tech is cool but the dock feels plastic and cheap as fuck. I almost feel like I'll HAVE to buy a new dock at some point, that's how cheap it feels. But yeah, that's really all I have to say about it, I wouldn't buy it now unless you are a diehard Zelda or Nintendo fan. I'd wait until later in the year.
Oddly enough I wasn't that big of a Zelda fan until I played Windwaker. I did like the games I played, but I just didn't appreciate them fully until that fateful game. From there I'd go on to play and replay every Legend of Zelda game I could get my hands on. I haven't played and/or beaten every single Zelda game but I have at least attempted most. SO without further ado, here's my list of the Zelda games from worst I've played to the best I've played. This is just my opinion.
17. Zelda II: The Adventure of Link (Unable to beat, too hard) FUCK. This. Game. Next.
16. The Legend of Zelda Link's Awakening - This game is so forgettable I forget it's a game until someone brings it up.
15. The Legend of Zelda Spirit Tracks - (Didn't finish) I don't really enjoy DS Zelda games and I couldn't bring myself to finish this game. I looked up what happened.
14. The Legend of Zelda: Phantom Hourglass - (Beaten once)
Don't really like this game's story and I hate the DS touchscreen mechanics for Zelda games.
13. The Legend of Zelda: Four Swords - (Beaten once)
I imagine that this game would have been more fun with friends.
12. The Legend of Zelda: Oracle of Seasons & Ages - (Beat Seasons didn't finish Ages)
It's okay, in my opinion. Didn't bother with Ages.
11. The Legend of Zelda: Four Swords Adventures - (Beaten once)
I had friends for this one! Super fun!
10. The Legend of Zelda a Link Between Worlds - I DO like the Link to the Past style of this game, great homage, cool parallel world and stuff but, Link to the Past is still better. I actually didn't like how Link looked by the way.
9. The Legend of Zelda: The Minish Cap - (Beat it twice)
First handheld Zelda game I played. I thought it was cute and fun (although lazy...giant Slime as a dungeon boss, NO -_-). It just has a place in my heart as the first non 3D Zelda I tried hard to beat.
8. The Legend of Zelda: A Link to the Past - (Beaten once)
Zelda elitists will give me shit for having this game this low on the list. I like this game, a lot and I acknowledge it's greatness but still, just not one of my personal favorites.
7. The Legend of Zelda: Majora's Mask - (Finally beat it as a grown man). Man, the theories this game has spawned. This is a great game to me solely because I had to be like 19 to beat it...when my brain worked relatively well enough. I wasn't smart enough when I was a young lad. The dark undertone and ambiance also make this game's plot wonderfully twisted.
6. The Legend of Zelda – (one long playthrough)
I love it! It's the first in the series, there's so much to do and much exploring to be done. I love the pick up and go type of adventuring. RESPECT YOUR CLASSICS!
5. The Legend of Zelda: Ocarina of Time - (Beat it twice)
Here it is. The game that stole the hearts of many Zelda fans alike. Truly a revolutionary game that STILL holds ups to this day. Also that timeline split.
4. The Legend of Zelda: Twilight Princess - (Beaten twice)
Man, Midna carried this game for me. I liked how it was dark, gritty and I was an older Link...and a Wolf. Midna is my favorite Zelda character period and I really thought this game was cool. The Wiimote mechanics were a little unreliable at times though.
3. The Legend of Zelda: The Wind Waker - (Beat it thrice)
This is the Zelda game that made me actually like Zelda a lot. Not be the first Zelda game I ever played but it's the first one I beat (I beat OOT after this). I played the HD version on WiiU recently and had just as much fun as the Gamecube version.
2. The Legend of Zelda: Skyward Sword - (Beat it many times)
Many Zelda fans don't like this game for it's gameplay and linear story line (with revisiting places you've been). I respect this game for it's phenomenal story and storytelling. The characters were great, the game looked cool for the Wii as well. The Wiimotion Plus worked perfectly for me at I thought it was a cool way to play. This game is the beginning dude, this is the first Link, you MAKE the Master Sword in this game and fly through the air. Like- what's there not to love. It's an unpopular opinion but I LOVE Skyward Sword and it's my 2nd favorite Zelda game.
1. The Legend of Zelda Breath of the Wild - This is one hell of a gaming experience I won't be forgetting anytime soon. This is a modern classic, the best Zelda game overall easily in my opinion. This open air game has set a new standard for open world adventures and the level of detail and care that went into this modern take of the original Zelda is just a game you'll get lost in for days on end. It almost makes other Zelda games seem bad comparatively.
Sidenote, I actually played Hyrule Warriors, I liked it and I never played Triforce Heroes or Link's Crossbow Training.